Nathan Drake Uncharted 4 Polycount
For any naughty dog staffers here are all the people who are working on uncharted 4 veterans of the studio or are there new recruits working on this on well.
Nathan drake uncharted 4 polycount. A thief s end is the fourth and potentially final chapter in the nathan drake saga which means you could benefit from a walkthrough and guide to get him to the end. Your substance designer tutorial on gnomon and the texturing uncharted talk at gdc has been helping me gain a better understanding of substance designer and naughty dog s pipeline. Polycounts in next gen games thread. Left 4 dead 2.
Uncharted 4 final boss fight nathan vs rafe subscribe. Drake s uncharted 4 model is over double the polygons of joel from the last of us ps3. Keep in mind the polycount is not the only thing that count. I await seeing the art dumps from everything.
Uncharted 4 opens with an obligatory in medias res cliffhanger but quickly pivots to show the life that nathan and elena now reconciled as husband and wife have built together in the years. A thief s end s announcement naughty dog officially confirmed that drake s character model in uncharted 4 features double the number of polygons as compared to. First person hands lobby in game pictures incaped icon face mimic i do this version on a request of my friend artem. Nathan drake s model in uncharted 4.
Offline send message. This is nathan drake from uncharted 4 a thief s end includes. At the time of uncharted 4. A former professional treasure hunter nate is described as a deep sea salvage expert and action pro.
Nathan nate drake born nathan morgan is the main protagonist and playable character of the uncharted series. You still have to think about the shader complexity and how many drawcalls is. The game released on may 10 2016 for the playstation 4 and was developed by naughty dog with sony handling the publishing. Since childhood nate and his older brother samuel drake have held the belief.
This game truly looks phenomenal. I ask this because i always wanted to know when and how can artists get started making next gen games.